Ok i've installed it again, was it the 'flip queue size' the option i'm after? 0 or 1?
And i'm not quite sure how to disable that API detection, do i need to add a profile then for assettocorsa.exe?
edit: yep still crashes. Added only the acs.exe profile, without doing that other thing.
Anyone noticed that new patch/es have defaulted the INI files? Just saw that my Max frame latency is back to 0, funny enough i didn't noticed any differences, placebo?
Recently this started happening, in AC the wheel becomes off-center a bit, like a few degrees to the right, usually this was fixed when i calibrate it in control panel (control+shift and properties), but now, the wheel doesn't even show up there, when it says 'center wheel and press a button', nothing happens..
Anyone have any clue why is this happening?
With that attitude he will never get it. I was like that when comparing LFS with rFactor, but just because rFactor DOES have awful physics and there's even no point debating it.
But AC? Feels like Scawen works with Kunos..
Why do you wonder if the Lotus video kars posted is ingame? Seriously, LFS has served me exceptionally, from 2005 to 2008/9, time to move on.. and this has come like a perfect evolution of LFS.
And honestly, i fired it up the other day cause my wheel calibration was all messed up in AC, wanted to see how it behaves in LFS, went with LX4 on Aston, and the whole experience screamed "outdated". I felt nothing, everything was floaty and stuff.. so wierd.
Yeah that's what i mean.. And i do feel that in AC, which is done very well and it's something you actually should feel on the wheel, in that regard i don't think it's a fake effect.. but somehow to emulate "g forces", "but feel" and other stuff on the wheel, just no.. and i can't believe we're even debating about that.
Actually i think you do feel weight transfer in rl, in a form of more forces through the wheel in the corners cause the weight shifts? Mostly you feel it through the body, but i think some of it gets felt through the wheel too.
Well tough luck, better that than something you don't feel on the wheel. And weight transfer is something you do feel a bit on the wheel.. but other things, really no need for them.
FFB is there to give you the feeling of the front tires, steering rack and steering wheel, which it does in LFS and in AC.. unlike ISI sims for example which give you all kind of fake effects which you just wouldn't feel on the real steering wheel.
What do you mean by this.. accurate as in steering? Something i've always mind about LFS, every car feels like a go-cart almost. Yes, you maybe feel the road more, but i actually quiet like this little 'numbness' in AC FFB, you don't get THAT much feedback through the wheel in most rl cars.
I thought the physics come first, maybe that's just me. AC just like LFS, feels right, whatever that means. What i like more in AC is that you feel the weight of the car much more, and weight transfers. Also every car is so damn different it's unreal.
In LFS they all feel kinda similiar..
Wow, Rivali Tempo is so much better then RSR. It separates the lap times by tyre compound, in the game too, the lap times are listed depending on what tyre you're on etc.. You can launch the combo from the browser etc.